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Champak Vol F-12
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(Vol F-12) Jun 02 2012.iso
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S&F2_Eng.txt
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2012-06-02
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Sonic & friends 2 (beta 1)
---------------------------------------------------
This is a translation, if something is bad expressed, the
documentation in Spanish is the real one.
Comments on this game
---------------------
This is a Sonic game, but my intention is to introduce novelties, especially
those ones that I missed in the Sonic games of Sega.
I am trying to mix the speed with the platforms, in way
that the game is not only to run, but have spaces to run,
although at the moment there are few spaces to run because the algorithms
to roteta and to run for the walls and the roof are recent and there still are not
zones that use them a lot.
Requirements
------------
This game has been proven in two computers:
- 1║) 2500 MHz, 512 RAM. In this computer the game work fine to 60 fps (better in
complete screen) and it only worked slow because of the water
transparent and mainly at 1024x768 of resolution.
- 2║) 200 MHz, 32 RAM. In this computer you could play fine if you put on the frame
skip at 1 or 2 (or even 3 sometimes) and the water in a mode
different to the transparent one.
You will be able to win speed if you play in 8 bits, although I dissuade him, because the game
it uses many colors and they don't fit all in the palette.
Warning: transparent water in 8 bits is excessively slow.
Commands in the presentation screen
-----------------------------------
- F4: It changes to fullscreen.
Commands during the game
------------------------
- F5, F6, F7: It changes the frame skip. F5 and F6 increase it or it diminishes
and F7 commutes between skip only clock or skip clock and drawning.
- Keys 1-7: It changes the way of division of the screen. The key 7
commutes between automatic division and manual division.
- F3, F4: Suicide player 1/player 2.
- ESC: Restart game.
Actions of the characters
--------------------------
The actions only will be carried out if the character is qualified
for it.
- To dive: Press Up underwater.
- To swim: If you go up diving to the surface he will stay in the same one
swiming, press Left or Right to move and Jump
to go out or Down to submerge.
- To fly: Press the button 2 while it is in the air.
- To glide: Press the button 2 while it is in the air.
- To climb: Press the button 2 when it is near a wall.
- Hadoken: Follow this sequence of keys: below, ahead and the button 2.
- Keys by default:
Player 1 Player 2
Right Arrow right Intro
Left Arrow left Number 0
Up Arrow up Number 3
Down Arrow down .
Jump Control +
Button 2 Atl -
Adjust of the game
------------------
Go to the options menu in which will find the following ones:
- Resolution. It changes the resolution, select the resolution
wanted and press Enter. The game is thought to use the 3
available resolutions in this section, but you can put
anything in the configuration file.
- Screen. Select between fullscreen and window
- Style. You can select between a graphic style as "Sonic
adventure" or as classic Sonic. At the moment this only affects to
running animation of Sonic, although is possible that in the future
affect to more things.
- User stage. It allows to begin the game using the zone created for
the user whose description will be included in the file of
configuration. At the moment is disable
- Player 1 alone. If don┤t like have a character follows you,
with this you can solve it.
To adjust more parameters of the game, go to the configuration file
(" saf.cfg ") and edit it.
Game zones
----------
Percentage of concluded zone (%)
The lake 60
Prison 98
Battleship 15
Temple in ruins 15
Robotnick┤s factory 20
Toxic plant 0
Pyramid 15
Flooded temple 17
I suppose that in the final game will are more zones.
Characters
----------
Among parenthesis their percentage of finished sprites is shown
- Sonic (90%). He doesn't need explanation.
- Tails (85%). Neither he needs it.
- Knuckles (90%). Neither he needs it.
- Shadow (20%). Neither he needs it.
- Nat (60%). Their origin is diffuse.
- Liu (50%). Invented for Dan V.
Credits
--------
Programming: Dan V (danv_metal@hotmail.com, http://es.geocities.com/danv_metal)
Design of scenarios: Dan V, Ismael V.
Original graphics: Sega.
Enhace graphics: Dan V.
This game is programmed in C++. For the handling of
graphics and the sound has been used the Allegro library.
Disclamer
---------
You use this software under your responsibility.
This program has been made without spirit of lucre and without intention of obtaining
economic benefits. The graphics, the music, the characters and in general
all the elements that are not mine are property of their respective companies.
Keyboard
--------
If you wants to use other keys, you have to go to the configuration file and assign new values
in the corresponding place.
Keyboard codes as Allegro defines:
Key Identifiers
A 1
B 2
C 3
D 4
E 5
F 6
G 7
H 8
I 9
J 10
K 11
L 12
M 13
N 14
O 15
P 16
Q 17
R 18
S 19
T 20
U 21
V 22
W 23
X 24
Y 25
Z 26
0 27
1 28
2 29
3 30
4 31
5 32
6 33
7 34
8 35
9 36
0 PAD 37
1 PAD 38
2 PAD 39
3 PAD 40
4 PAD 41
5 PAD 42
6 PAD 43
7 PAD 44
8 PAD 45
9 PAD 46
F1 47
F2 48
F3 49
F4 50
F5 51
F6 52
F7 53
F8 54
F9 55
F10 56
F11 57
F12 58
ESC 59
TILDE 60
MINUS 61
EQUALS 62
BACKSPACE 63
TAB 64
OPENBRACE 65
CLOSEBRACE 66
ENTER 67
COLON 68
QUOTE 69
BACKSLASH 70
BACKSLASH2 71
COMMA 72
STOP 73
SLASH 74
SPACE 75
INSERT 76
DEL 77
HOME 78
END 79
PGUP 80
PGDN 81
LEFT 82
RIGHT 83
UP 84
DOWN 85
SLASH PAD 86
ASTERISK 87
MINUS PAD 88
PLUS PAD 89
DEL PAD 90
ENTER PAD 91
PRTSCR 92
PAUSE 93
ABNT C1 94
YEN 95
KANA 96
CONVERT 97
NOCONVERT 98
AT 99
CIRCUMFLEX 100
COLON2 101
KANJI 102
MODIFIERS 103
LSHIFT 103
RSHIFT 104
LCONTROL 105
RCONTROL 106
ALT 107
ALTGR 108
LWIN 109
RWIN 110
MENU 111
SCRLOCK 112
NUMLOCK 113
CAPSLOCK 114